Redstone schematics

Redstone
Moulin à tarte automatique

Moulin à tarte automatique

Ce moulin est capable de produire tous les ingrédients pour crafter une tarte à la citrouille : canne à sucre (x12) oeuf (3 poules) & citrouille (x10) de manière autonome, reste à crafter le sucre puis la tarte. Important : lors de l'importation de ce schematic dans MCEdit cocher la case "copier l'eau", le moulin ne fonctionnera pas sans eau. Ce moulin est un mixte de plusieurs éléments merci à tous ces auteurs : Zephirr (système Redstone) https://www.youtube.com/user/MinecraftZephirr AngryWolf (structure) http://www.planetminecraft.com/project/windmill-2989004/ BinasCraft (ailes) http://www.planetminecraft.com/project/windmill-1809402/
Redstone
Ferme de canne à sucre automatisé

Ferme de canne à sucre automatisé

Simplifiez vous la vie! Ce système vous permet de récolter de 60 à 160 canne à sucre par jour (une récolte toute les 5m30 en moyenne)! Récupérez la canne à sucre dans un double coffre. Il est totalement automatique et fonctione grace à deux bots switch. Une vidéo explicative se trouve dans youtube à cette adresse. https://www.youtube.com/watch?v=fccRVOe24FA
Redstone
Understand Clock

Understand Clock

It's a redstone clock that's actually easy to understand and re-build! You won't need the schematic to understand it enough to build it ... key words - build it, I'm going to have to explain how it works for a bit and why it works that way. First off - yes you can set the redstone repeaters in the schematic in such a way that they are all set at the same time and the clock actually looks and acts as you might expect a clock to. However building a clock in that way also has the problem if the chunk is unloaded from memory - then loaded back into memory you get a broken clock as all the redstone would turn on at the same time... The version I have is chunk-loading proof and if you leave the chunk enough to unload it - then come back into loading distance due to the repeaters set at different values at no point will the clock 'flicker' and burn out as apposed to clocking. Yes - the clock also runs semi-backwards ... kinda (it's actually running forwards and properly - but your eye is going to see it run backwards [believe me - in the map I'm currently using this clock for- the clock running backwards is the least of your confusion]